
Each match is structured as a live broadcast. The gamemaster opens with map roulette, selecting two of four biomes for that episode: the choking wetlands of Kortagan, the industrial sprawl of Gomidesh, the buried desert caverns of Yerosh, or the deceptively serene mountain peaks of the Alps. Each biome carries its own environmental hazards and PvE threats, adding a layer of unpredictability to every match.
From there, squads complete quests, eliminate rivals, and accumulate points to purchase and upgrade weapons mid-match. Quests track toward the hidden Relic and unlock the Arena, where a randomly selected finale plays out. Objectives shift, positions matter, and the spectacle is the point.
Heptic Arena Wants You
Each match is structured as a live broadcast. The gamemaster opens with map roulette, selecting two of four biomes for that episode: the choking wetlands of Kortagan, the industrial sprawl of Gomidesh, the buried desert caverns of Yerosh, or the deceptively serene mountain peaks of the Alps. Each biome carries its own environmental hazards and PvE threats, adding a layer of unpredictability to every match.
From there, squads complete quests, eliminate rivals, and accumulate points to purchase and upgrade weapons mid-match. Quests track toward the hidden Relic and unlock the Arena, where a randomly selected finale plays out. Objectives shift, positions matter, and the spectacle is the point.

Working with the community
Heptic Arena is currently in early development. Playtests are designed to gather structured feedback from players and inform core mechanics ahead of Early Access launch. As a playtester, you'll be communicating directly with the developers - us! Let us know what you love or what you think needs work.
